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DonatO

Add to c++ ?

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Oluseyi    2103
Those are all external resources. You''ll need to figure out the file formats in which those resources are stored, use C/C++ to open and read in the file data and then manipulate them as desired. Fortunately for you, though, there are both archives of file format data (see wotsit.org) and libraries for loading, displaying/playing and otherwise manipulating various media formats.

Post a little more information and we''ll be happy to give you more specific instructions.

Happy Hacking!

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Thanks to Kylotan for the idea!

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BitBlt    386
If you''re using Visual C++, You can add them as resources and they''re put into the .exe. Loading them externally is better, IMHO.



Make games, it''s fun

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merlin9x9    174
I''d say that it depends. If you have them in the executable, your app will take slightly longer to load--and definately longer on media such as CD''s. If you have them externally, the app loads faster, but loading individual resources into memory is a lot slower than loading one big chunk. So, you could compromise by keeping your resources in a single data file like id Software does, but for most "small" projects it''s fine to put resources in your app provided that it won''t grow beyond, say, 3 MB.

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