OpenGL/DX....Which is best to learn?
im fairly new to c++(on and off), but plan to write some games in the future...i want to write the infamous tetris/nibbles clone and then move on to a 2D side-scrolling game, kinda like mario...and write a game editor. but my question is, which is better? opengl or dx? i downloaded the DX8.1SDK today and most of the demos do not work because of my VooDoo3 16MB card! And i have to change to 16Bit color(i used 32bit true color) everytime to run a demo! I dont want anything complicated that will need a high-end card...just something to get started. Any suggestions?
Noooooooooooooooooooo! Not another * VS * ...
I can sum it up. There is no best. It's a matter a preference.
But you should compare Direct3d (and not DirectX) and OpenGL.
Edited by - hpox on January 12, 2002 9:24:26 PM
I can sum it up. There is no best. It's a matter a preference.
But you should compare Direct3d (and not DirectX) and OpenGL.
Edited by - hpox on January 12, 2002 9:24:26 PM
Neither. Both.
How''s about you try one, and if it doesn''t mesh with your "style", you try the other. Then make your decision?
Happy Hacking!
[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!
How''s about you try one, and if it doesn''t mesh with your "style", you try the other. Then make your decision?
Happy Hacking!
[ GDNet Start Here | GDNet FAQ | MS RTFM | STL | Google ]
Thanks to Kylotan for the idea!
I highly recommend OpenGL, but then, it works well with my style. Also, I recommend getting into SDL. ( www.libsdl.org )
I highly recommend open dx (or direct gl, I can''t remember the name offhand). It''s a great new api that combines the best of both of direct x and open gl (while removing all the bits that their creators put in to make them bad) and makes programming games as easy as playing them. Try google for more info.
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