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desertfoxer

Futuristic FPS

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desertfoxer    122
Ok guys I have an idea for a futuristic FPS set in another universe. It will have humans, aliens, robots and other various characters all entangled in a galactic war. You however are a merc (human), not allied with any side, just doing what you are asked for cash. You will travel through 8-10 planets (sometimes during battles) to complete different objectives. The planet types will vary and will all be inhabited by many different types of characters. You will choose missions from a rather large list at your "HQ" and each will present a different cash reward with various other incentives. You may choose to ally yourself with a "side" and take missions from only this group gaining their trust and possibly their funding to upgrade weapons, armor, experience and your ultimate goal which has not been figured out yet =). I would like some comments on this idea good or bad and would like to see some additions to it as well. Desert Fox, Ian Cheshire "Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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MSW    151
Yeah..it seems most FPS game ideas just seem to give the player a rather cliched reason to shoot things...the gameplay is basicly the same across the board...just the story reasons to justify killing things is different...

How about this:

Play up the mercinary aspects of the story...but do so against the players expectations...

Example:

Mission 1: You are hired by Alien race ''B'' to aid thier troops in conqureing a starbase owned and operated by alien race ''A''...job pays something like $10 million credits/dollars/whatever.

Once the mission starts, and the player is abord the alien race ''A'' starbase. he/she is confronted by innocent civilians and not the alien race ''A'' troops that were expected...these innocent civilians don''t want to fight the player...they just want to go about thier normal everyday lives...but at the sight of Alien race ''B'' troops the civilians grab whatever item they can to try and fight the troops off (to no avail)

So it comes down to the players moral stance as to what they will do...will they continue the mission by killing the innocent civilians and thus collect the job fee...or would they take the moral ''high-ground'' and help the civilians defend themselves from the same alien race that hired the player...and in doing this they won''t get the pay promised or the weapon/armor upgrades it can buy


You could even play up the situation between the two races further:

Alien race ''A'' (the innocent civilians in mission 1 above) has a large population but very secritive and focused government...the government had placed a huge bomb on the starbase that the innocent civilians have no knowledge of...the governemnt controls/manipulates this large population of civilians through fear of the enemy with news coverage like "the savage unprovoked attack from Alien race ''B'' caused millions of innocents to die"

Alien race ''B'' (who hired the player in mission 1) generaly have a small population with limited resources...they know about the other sides use of bombs onboard starbases...but don''t have the resources to deeply infiltrate alien race ''A'' controlled space...so most of thier war stratigy has been to simply defend thier boarder from the numerious starbase bombs that they come across...they view the alien race ''A'' civilians as stupid, nieve and "not worthy of the space they occupy in the universe" and so they kill them with extream predujice.

You could easily create numerious ''moraly conflicting'' missions basied off this general conflict...with the player makeing the decisions as to how the war is resolved (and his/her place within it)

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desertfoxer    122
MSW I like your idea... I like it a lot. It actually makes the player make choices giving them a sense that they are effecting the outcome of the game.

Desert Fox,
Ian Cheshire



"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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hpox    122
This is not a bad idea for the story. Actually quite good, nothing ground-breaking though but then you never said it was.

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mark a drake    122
humm.... You''ll want to provide a reason for earning money too.. Maybe getting money allows you to buy ships or more advanced weapons, or even to pursuade the the enemy to turn against themselves??? But you will need to put in some unpredictability.

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desertfoxer    122
Yeah I was thinking of having tons of weapons and armor, along with lots of different uniforms and experience you could costomize and upgrade with the money you earn/steal. I am also pondering the idea of giving you an AI controlled squad that would be bought by you with your money.

Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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Guest Anonymous Poster   
Guest Anonymous Poster
This would require the game to transform a bit, but what if
we only deal with one starbase? After all a team from race
A might land and be mostly decimated - and possibly stuck.

How do you convince the civilians that they''re in peril?
Who on the base knows that a bomb is there and therefore knows
how to trigger it or disarm it?
I''d be very interested in this story, you''d have to worry about
so many people trying to kill you-race B, your teammates once
they figure out that you want to disarm the bomb, the bomb.

What if the base you land on is the site of secret meetings
that are supposed to end the war? Who on your team knows
about the meetings and wants to stop them or help them along?
Who of race B know the meetings are going on and are going to
try to stop them by blowing up the starbase? Those people
would also be looking for whoever knows how to arm/disarm the
bomb. There would lots of chances to blow stuff up of course.

I can see one of the missions as follows, maybe a little before
halfway through the game, you''re trying to contact a delegation
from race A, you''re out in the street, walking to where a bunch
of vehicles and a building where there''s a meeting, but a bunch
from race B attack the delegates and you have to save them.
Also, if race A is on the station they probably have to go in
disguise and a firefight breaks out everytime they get
uncovered. Then of course there are mobs and security forces
when they get uncovered because of the propaganda even though
race B''s government(or part of if) is trying to end the war,
thus bringing up the moral issues once again.

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Symphonic    313
Take good notes young man

Does this have to be a FPS?

I would much rather play this from an isometric point of view. Get in a little bit of the MGS feeling. If you''ve ever played the game Crusader: No Regret (and its predecessor) by Origin, I thought that game had a good balance between tactical espionage and all out gun fights. I also thought that MGS2 was very sloppy in the way it handled gun-fights.

However, that is not what you wanterd help with

You could expand your story design further like this:

These two alien races are battling over a rescource which is in somewhat high demand (and short supply). Let us say that it is a form of quark ''soup'' which contains lattices of sub-atomic particles which have ''traction'' on the sub-space energy grid, so when energized, this substance can create extra volumes of containment, micro-vortices that can be used to hide anything up to entire planets, and at peak input, these lattices can be used to wormhole through vast quantities of space. The unfortunate news is that these lattices decay at an alarming rate when energized.

This is relevant because one of the inner planets in the home system of the smaller of the two races (race B?) is home to a phenomenon which seems to create the stuff, and eject random streams of it into space.

A prominent method of transportation is creating short range (up to 15 light-years) displacement volumes. This can be carried out using what is considered to be standardized equipment by most space-faring races. However, the quark-lattices allow for a very comfortable 300 to 500 light-years of instantaneous travel, because of this, these lattices are very much sought after.

To begin with, I may assume that the player character will be a mercenary from a third party race, because the conflict being overseen in the game (as I envision it) is purely between two races who want to control something, but are at a stand-off. For this reason, I think that all civilians should not even know of the existence of the quark lattices, and it should not be common knowledge among scientists of any race.

The phenomenon that is creating the lattices is a temporary infusion into the current universe from a higher order universe (a parallel universe that is older than ours, and hence it is closer to destruction). It is entirely conscious of its own existence, and it has a strength of influence over its surrounding space so strong that it is perfectly aware of the conflict that surrounds its presence. The lattices it ejects are a by-product of its construction (it is a bridge between universes, it is still under construciton, but once that process is complete it will stop ejecting lattices and turn into an actual gateway through which another much more advanced race will enter this universe.

The two warring races established a space station called the Cauldron of Light some hundred years ago, in which members of both races live. When Race B discovered the anomaly, they attempted to harvest the substance as best they could. Race A however, had spy satelites around, and when they detected the increased activity sent scout ships to investigate. In the beginning all was well, until the warrior caste of Race B decided that it was in the interest of their race''s progress to stem the harvest of this stuff by Race A.

Race A was not happy, but did not expect to have much trouble implementing a diplomatic solution that would allow them to continue to harvest half of what was present. The warrior Caste of Race B didn''t like this solution so they declared war on Race A and garrisoned a section of Cauldron of Light along with constructing a strategic defense network around their home system which would prevent Race A from getting near it.

The player may have been asked by race B to join in a covert infiltration mission which required them to gain control of certain parts of the Cauldron of Light

At this point most of what Mr. AP said comes in. I would add that the religious caste of Race B is trying to get through to Race A delegates.

I would say that the religious caste of Race B definately wants an end to the war, and Race A never wanted it anyway, but despite their larger numbers they are suddenly having to deal with offensive vehicles coming in from all sides because Race B is tapping this new rescource for all it''s worth.

I would leave most of the pivotal decisions up to the player, but I think that if a time comes when Race B has clearly secured the continuation of the war, the phenomenon will begin teleporting the strange lattices out of range of retrieval (say about one million light-years away). Obviously, this means that what Race B sees is that the source just stopped producing. They will subsequently realise that they have spent all of what they harvested in the war efforts.

The player should then recieve a message from the warrior caste, and another from the religious caste, because the news got out of the dubious moral high-ground that the war was based on. Each message asks that the player return to their home system and fight for that side in an attempt to restore order (basically the religious caste wants to oust the warrior caste). If he replies positively to either one, that side will offer transportation and other services to get the player to the battlefield.

If he replies negatively to both, The warrior caste wins. They begin an all out assault against Race A (which is somewhat weakened, so the two races are approximately on equal terms). Race A reciprocates, and things get hairy (I leave it up to you what the player does for this time). Some ten years later the gateway finishes itself and the new race comes along and attempts peaceful contact with Race B, unless the warrior caste has been overthrown Race B will get its ass whooped because it thinks this is an unwarranted invasion into their own space.

Then, the rest of the races have a very angry bull in their back-yard I''ll think of more stuff later.

A quick side note: I would like this to be divided into two games, the first dealing with the conflict up until the end of the war on the Cauldron of Light. At some point, there should be a scientist or researcher somewhere on the station who talks about how strange the anomaly is and how it sometimes acts like it''s alive (just as a pre-implication of things to come in the second game). The second game should start with the internal conflict of Race B OR the continuing conflict between race B and Race A, and should end soon after the gate is completed and the new race comes along, (and potentially starts a war that cannot be won by our races).

George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!

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Symphonic    313
I already am

I work under Symphonic Phantasy Forge, it''s a pro-bono game design and writing consultation company.

For those of you who will ask, pro-bono means it''s free, except that you have to put our splash screen at start up.

George D. Filiotis
Are you in support of the ban of Dihydrogen Monoxide? You should be!

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desertfoxer    122
Heh... DAMN!! HAHAHA thanks for the super story dude! I like most of it but I dont understand some of it (its prolly cuz I am a retard though). =)

I''m going to have to use you guys for my story! =)

Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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Crawl    136
Elite II : Frontier had the same kind of merc system where you could get jobs from a central bulletin board, it worked great !! You could accept militairy jobs as well as criminals looking for a good hitman. After completion you moved up in the ranks (Most Wanted or Good Citizen depending on the job)

Great concept,
Keep up the good work !!

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desertfoxer    122
I love this community... I really do! You can ask the most retarded question and get like 50 responses (good and bad).

Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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markhsch    122
Make it a combination FPS and 3rd person view. Your merc actually has his/her own ship (see also Han Solo). While flying the ship, the game plays something like Freespace or X-Beyong the Frontier. While you''re flying around different systems, an alien race gets you in their tractor beams. You start hearing the clanks and grinding of metal as your 2 ships start docking. Time to get out of the pilot seat. You jump out of the seat and head to the weapon store and stock up on supplies. You find an area that hides you right next to the docking doors. Next thing you know, the docking door opens and the aliens invade your ship. You manage to kill the boarding party, but you are still docked. Time to enter the alien ship............

So, Freespace+X-Beyond+FPS+RPG. RPG? Yeah, upgrade yourself and your ship. Dock at a space station/colony and mingle and buy stuff or something.

Just throwing random ideas out of my head.

-Mark

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desertfoxer    122
Guys I want to hear ideas that expand on this idea or completely change this idea. I just want as many ideas on a FPS set in the future as possible no story has been set in stone!

Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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desertfoxer    122
Hehe sounds like Star Wars but hey I didn''t think about that thanks for expanding my views everyone!

Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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Desert Fox    277
Don''t really have anything to add to the discussion, just saying hi to desertfoxer. You probably wanted the "Desert Fox" nick, sorry, I got here first =). Good Rommel quote, I can''t think of any off the top of my head. Well, see you around the boards, just wanted to say hello.


Desert Fox, Matt Stock

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desertfoxer    122
*Sniff* I wanted the nickname Desert Fox! ehh oh well =) Nice to see others that are interested in WWII!


Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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desertfoxer    122
Everyone that has posted on this thread should help right the story! We should band together and write a story to a game!


Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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desertfoxer    122
I have put together a ROUGH story, hope you like it. I still have to add details and change it to make more sense.

Can someone sort out this mess and make it into a real story, I tired to work in everyones ideas. =)?

My spelling sucks =(

You play as a freelance mercenary during an intergalactic war. The game is set sometime in the 23rd century and earth is in almost total ruin. The weapons of earth have been stowed away in underground bunkers since the treaty of 2097, when all countries banned civilian use of guns, knives and any other form of weapon. Since the invasion of earth in 2157 the weapon stashes have been looted and most of the weapons distributed throughout the galaxy. Many armies now use 20-21st century weapons as their main arsenals.
The Huratia discovered our galaxy recently, found out we were the only thing stopping them from gathering "energy" from our galaxy and decided to destroy us. They began an air assault on December 13, 2156 and landed on Earth March 20, 2157 to clean up all resistance. What they didn''t count on was the Earth Defense Force who pushed back the Huratian''s initial landing force and held out long enough so that roughly 2 billion humans were able to flee to Earths colonies on Mars and to our many space stations. The E.D.F. numbers roughly 2 million now and has established Bases on Mars, Pluto and on some of Saturn''s many moons.
Since 2101 Earth has been in contact with the Rachian, an alien race who has offered to help us develop our technology and establish colonies around the galaxy in previously uninhabitable planets; if we give them the "energy" they need. Unlike the Huratia the Rachians contacted Earth and worked out a deal for their "energy". Now the Racian''s are helping us and trying to save the Earth which supplies their "energy". The Rachian helped develop the G.G. a combined force of human and Rachian soldiers along with battle androids. This force is dedicated to exploring our galaxy and keeping it peaceful. One main opposition force is the Red Knights, who are comprised of human rebels and Huratia warriors. These humans have banded together with the Huratian''s because they think it is the only way to save the human race.


Desert Fox,
Ian Cheshire

"Don''''t fight a battle if you don''''t gain anything by winning" -Erwin Rommel

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grine    122
hi.
have you thught of this idea?
(NOTE: I haven''t read all of the posts so someone may have already used my idea)
Say for example that earlier in the game ARMY A hires you to sabotage a project or whatever by ARMY B, later in the game ARMY B could pretend to be ARMY A and ask for your services, and for revenge they kidnap you and use you as a slave. then you''d have to figure out how to escape from their camp.

okay, that idea''s a bit bad but i like your basic idea of being a mercenary and getting offered jobs a la Grand Theft Auto or Driver.

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