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framais

Check my Flash Isometric Game

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Hello everybody, I recently developed an isometric adventure game using Macromedia Flash, and I'd like you to check it out online at: www.goldyard.net/play.htm On the game site ( http://www.goldyard.net ), besides the game itself, you'll find extra contents and "behind the scenes" material. I'm eager for feedback so please let me know your opinions, suggestions, comments, and criticisms about the game. Also, bug-report is highly appreciated! Thank you all! Francesco Maisto http://www.maisto.cjb.net http://www.goldyard.net Edited by - framais on January 14, 2002 1:19:23 AM

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Very impressive for a flash-based game. It was quite linear though - but I guess it''s pretty tough to make a large game in flash.

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Hello.

This is very impressive. I have used Flash for quite a long time and I doubt that I could do this.

Congratulations.

------------------------------
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GameDev.net''s Tutorials - (Here)

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Guest Anonymous Poster
that is quite impressive, and looks darn good

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Thank you all for your nice comments :

Argus -
you're right the game is pretty linear. It has been a design choice to make the game simple and straightforward, the idea was to have something with a fast learning curve and arcade playability despite the adventure-like style, like those adventure games from the 80's ( who reminds the Sinclair ZX Spectrum here? )

About the "size" of the game-world, Flash could actually handle an expanded set of rooms, but I haven't had enough time yet to expand it, the current game took me something around 5-6 month development and I'd need at least 2 more months to double the number of rooms...

Again thanks everybody for your feedback... suggestions for improvements and additions also welcome

Francesco Maisto
http://www.maisto.cjb.net
http://www.goldyard.net

Edited by - framais on January 13, 2002 12:54:16 AM

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That''s awesome. I didn''t even know you could do that in flash. The collision detection is pretty accurate and the graphics are nice.

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Hey, good work, but the Keyboard is conter-intuitive,
you should change that...
The rest is quite fine, I enjoyed the fact of the bouncing
skull actualy having a shadow on the ground.

[Hugo Ferreira][Positronic Dreams][]
"Research is what I''m doing when I don''t know what I''m doing."
- Wernher Von Braun (1912-1977)

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excellent!

only i would like to see a slightly bigger variation on the enimies and traps, they all seem very similar (at least they have different visuals)

great job, keep up the good work

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---pentium3id---

About the controls... I think that''s the curse of isometric games, controls are never as straightforward as in other types of games (unless the way of controlling the hero is through mouse clicks/path detection) for the simple reason that the perspective is rotated respect to the 2D plane.

Neverthless since this has been an issue for many players I tried to give as many choices to control the hero as I could.

You can either use the arrow keys or S-X-J-N. This last combination of keys is oriented as close as possible to the walking directions.
Also you may want to change the configuration of the arrow keys from the main menu: Settings -> Controls
That would give you one more option


---SnprBoB86---
That''s true, even tho if you go ahead with the game you can encounter some more enemies ( the gates and the final boss ghost).
I designed (on paper so far ) some more enemies, the only drawback is that the more complex AI of the enemy the slower the game runs, this is a general rule but it''s particularly true in Flash...

Thanks everybody for your nice feedback!


Francesco Maisto
http://www.maisto.cjb.net
http://www.goldyard.net

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Wow!!!!

That is a very good game; I know some basic flash, but that is like top-notch quality work. Just amazing! That first skull you see was just way too cool!

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