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Greven

d3dim.lib in dx8.1

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Greven    100
Can anyone tell me the reasoning to leave d3dim.lib out of the dx8.1 sdk? If it is supposed to be backward compatible why doesn''t it include that lib file! ARGH! It''s just frustrating to try and compile an engine that uses dx7 and not have that one little lib that it needs to compile. Anyone know of a good work around? I have the dx7 sdk, would it hurt anything to install that too? Or is that just a waste of space for one lib file Always remember, you''''re unique. Just like everyone else.

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drake3d    122
I do believe IM has been drop by MS well combined into d3d like DirectDraw. Look thru the docs. I remember seeing it somewhere but i can not find it now.

Dave

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thedo    124
Don''t re-install DirectX 7

use implib to generate a .lib file from the d3dim.dll file (located windows\system directory)

Neil

WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!

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Greven    100
I just did a search for implib on my system and I don''t have such a beast... Where can I get it, and how does it work?

Always remember, you''''re unique. Just like everyone else.

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thedo    124
you should have implib with your compiler. It reads in a dll file (in your case d3dim.dll) and generates a lib file for it (for you compiler).

What compiler are you using?

Neil

WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!

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Greven    100
I''ve got Visual Studio 6 Enterprise. I installed almost all of the tools... Just did another search on my system for *implib*.* and it came back with nothin.

Always remember, you''''re unique. Just like everyone else.

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thedo    124
Well if ot''s not there it''s not there.
If I remember correctly though, all the lib files are on the DirectX 7 SDK CD - you don''t need to install the SDK, just copy the file.

Neil


WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!

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