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Hi all, Although there are plenty of tutorials by Nehe on fonts, I still have a problem. I am trying to make a 2D game (for the moment) and I want to print text on it. I used the examples with the Font bitmaps. But when I print those their background stays black, right on top of my graphics So, how can you tell OpenGL which color of a texture is transparent? Or do I need to add an inverse texture of the font bitmap like in tutorial 21? Or do I need to use CreateFont() as in tutorial 15? (Personally, I think it's too platform dependent, but if that's the way to go) /Droppie Edited by - droppie on January 13, 2002 3:13:28 PM Edited by - droppie on January 13, 2002 3:14:00 PM Edited by - droppie on January 13, 2002 3:14:36 PM

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