loading textures
Hi,
I've read about texture mapping and stuff. Now I can bind my texture and give my texture coordinates with no problems. But the problem comes when I want to load my texture from disk.
How do I do that with minimal code.
I don't want any classes or struct's to load a texture or any pointers to variables about height or file size, just some code to load a simple img file. I just want to know what are the minimal requirements to be able to load a texture and apply it.
Just a simple format wiil do.
I'd really appriciate any responces. Thanks in advance.
Edited by - Xyan on January 13, 2002 3:23:42 PM
Yes, and I want make Quake IV with no functions and no objects and, even better, without writing a line of code !!!
Try glpng. You can load and bind a texture with one functioncall.
http://www.wyatt100.freeserve.co.uk/download.htm
http://www.wyatt100.freeserve.co.uk/download.htm
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