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HI, I created a whole Gameengine and put it into a DLL. For testing i used GLUT because I just didn''t want to have fast testing without all that rubbish around. Now that I''am finished I put it into a regular Win32 Programm, and guess what happend... Now everything is messed up. The Drawing is done not well, means that it flickers and the Depthtesting is not going well either. It looks like a major OGL Problem, but it works just fine with all the things when I use the GLUT. The settings are all the same and the code is the same because of the use of the DLL. So what is the problem between GLUT and normal WIN32 OpenGL. I used both for quite a while and such a thing never happend to me. Has anybody an idea of what ist going on...? Thanx MARC

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