This topic is now archived and is closed to further replies.


Preferred way to get Direct3D stats

Recommended Posts

I am looking for the preferred way to get throughput stats when using Direct3D. I was using the m_pD3DDevice->GetInfo(D3DDEVINFOID_VERTEXSTATS, (void *) &m_D3DVertexStats, sizeof(D3DDEVINFO_D3DVERTEXSTATS)); method, but that doesn''t work on all cards. The solutions it to count all the vertices myself, but that requires a bit of a rework. I was just wondering how most developers keep track of various statistics. Thanks. Arcus

Share this post

Link to post
Share on other sites