Preferred way to get Direct3D stats
I am looking for the preferred way to get throughput stats when using Direct3D. I was using the
m_pD3DDevice->GetInfo(D3DDEVINFOID_VERTEXSTATS, (void *) &m_D3DVertexStats, sizeof(D3DDEVINFO_D3DVERTEXSTATS));
method, but that doesn''t work on all cards. The solutions it to count all the vertices myself, but that requires a bit of a rework. I was just wondering how most developers keep track of various statistics. Thanks.
Arcus
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