I wanna make the ultimate fps/strategy game, but i have a few problems!

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44 comments, last by Ion_blaster 22 years, 2 months ago
I''m not a very good artist and i''m kinda new to proggraming. How do i make a human down to the bones and nerv endings while having good graphics and not taking to much memory? Also, i want to make it so the humans have all the parts and organs in him for more effect. Go 4 it!
"Kick ass and chew bubble gum. Darnet! I'm out of gum!"
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quote:Original post by Ion_blaster
How do i make a human down to the bones and nerv endings while having good graphics and not taking to much memory?

Nerve endings?! What do you need nerve endings for in an FPS?

quote:Also, i want to make it so the humans have all the parts and organs in him for more effect.

Unnecessary. We have just too many parts to effectively manipulate in real-time on current consumer hardware.

Aim big. Start small (ie, Pong).

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Thanks to Kylotan for the idea!
HEY! THIS IS A First Person Shooter! I want it to be like real life! I want the organs to fly out when you get shot and stuff!
"Kick ass and chew bubble gum. Darnet! I'm out of gum!"
You have to keep in mind what is possible these days, or otherwise you will get stuck halfway.
Compare it with a racing game.
You could simulate the fuel usuage by taking a gallon per 2 miles.

Thats the easiest...with every mile, substract 0.5 from your fuel and if its empty, then stop the engine

What you can also do is look at how fast the car is going and adjust the fuel usage to your speed.
So when you go faster, you use more.

You can even take it further.
If you are in high gear but low speed, it means you are running low rpms, meaning you use less fuel.

What you can also do (your aproach) is keep objects the size of drops in your fueltank and constantly calculate if if you are getting enough fuel to the engine and if not, decrease its efficiency..

Ofcourse it has higher realism, but at the cost of speed.
But why make it so hard?
for instance, if you just randomize your fuel usuage slightly, you can have a pretty realistic feel of your drive times (it will always be around the same amount of time, but never perfect)
And you should keep the units in gallons.
Keep it simple.

As with organs...just draw them nicely and have a % chance of them splattering out when they get hit.

To make a long post short...just keep it simple or you will do way to much work
"There is a $500 fine for detonating explosives within the confines of a city"
I have a good idea. How about when a person gets shot or blewn up, then it internally creates the organs and gunshot wounds then they fly out. MAybe onto the screen.

Go 4 it!
"Kick ass and chew bubble gum. Darnet! I'm out of gum!"
I''ll give you the benifit of the doubt and assume your extracting the proverbial urine.

/* Ignorance is bliss, then you go and spoil it by learning stuff */
I thought he was a troll as well, until I read that truly terrible website in his profile.
HEY! IT''s not realy THAT bad of a site. Atleast it has visitors.
"Kick ass and chew bubble gum. Darnet! I'm out of gum!"
bahahaa.. he took the website down.
damn, i wanted to see it.

dude, if you''re new to programming and you suck at art.. well..
you dont have a whole lot going for you at the moment.
but we all start somewhere.. i suggest you
1) learn to program better
2) program a small demo or game
3) program about 10 more small games getting incrementally more
advanced
4) try working on your crazy blood game (which by the way would
be of pure novel interest, because how many times can you see
a fake lung fly across the room before you start to say "ok, this
is stupid".
take mortal kombat 2 for instance... lame! they got too carried
away with body parts and shit.. when you did one of those
''exploding'' fatalities on someone, like, 4 sets of intestines
flew out along with 6 or 7 arms.. rediculous.
not to mention they bounced like they were solid..
took away from what little effect it had.
if i were you id'' focus my interest in areas that are more
appealing to mass audiences... ie) simulating real world
weather affects, physics, ect...

like Oluseyi said.. start small, then get progressively
more advanced.. because if you start doing a project of this
magnitude and realize how difficult it really is, you''ve
just wasted time and will only be disheartened from doing
anything else.


-eldee
;another space monkey;
-eldee;another space monkey;[ Forced Evolution Studios ]
94 visitors. gj.

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