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Smoerble

estimations: how long does it take...

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hi all... i would like to know how long you normaly need to create stuff for games ? like: if i want to create a really good looking (player)-model... does this take 1 week ? 3 weeks ? how long do you take ? and how long does a professional take ? smae for skinning my model... what should i expect there ? thank you michael

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Guest Anonymous Poster
Everyone takes different lengths of time, and just because they can do model A in 2 days, doesn''t mean model B of the same complexity will take 2 days. Sometimes you get it right on the first try, and sometimes you still don''t have it right on the 10th...

Billy

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From my experience most modellers are never totally happy with there work....its the whole perfectionist thing....

but there is a point at which it is about 90-95% done.....you will spend ages trying to get the last 5% done...so you have to know when to say enough is enough...i usually use somebody else to judge my models...such as a team leader otherwise i would never say i have finished them

as for the amount of time it takes....well that varies alot...if i am making a weapon model i usually take one day to model it, one day to texture and one day to animate...

the hardest part of player models is the texturing as when i started out on them i tried to do the detail in poly''s rather then textures which left me with a 3000 poly model...not good at all...most games nowadays use skeletal anims for models so it will be the animating that takes time .. i.e different anims for different badies/goodies as this is what tends to give the model it''s personality....i would aim for a week or less for one player model..that is offcourse fulltime for one week

it is possible to do any player model in a few hours if you know exactly what you want....

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A good tip is to re-use parts of your model, like the arms, legs, even the head. You can also re-use the bone system you implement, just make sure you save it in a seperate file.

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