Loading .3DSMAX

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21 comments, last by ante 22 years, 3 months ago
Right, surprisingly nobody mentioned the ase format in this thread, until the last AP come up with it. It''s definitely a good idea to look into it, it''s an easy to understand ASCII format, and it exports tons of usefull (and not so usefull) information. Although I don''t like those 3D -> C++ code converters, just parse the file yourself, it''s not that hard.

- AH
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Well, actually since MAX is plugin-based you don''t need to disassemble MAX to read max files, but only the plugins that are involved in the scene .

-Lev
Hehe, considering that even the basic Max consists of 95% plugin modules... Have fun

- AH

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