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Mardigin

Calculus - Areas Between Curves

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I am currently covering Areas between curves in Calculus. I was wondering if anyone could give me any ideas how this could be used in game programming? Is this a useful area of calculus for game programming. As you can see I am a complete newbie... but an eger newbie. He he hee... I am actually enjoying all this math :O)

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Guest Anonymous Poster
You need that for physics modelling. If you want to know more, go post in the math forum, not here. (or even better, the for beginners forum)

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Calculus is a prereq for
Calc II which is a prereq for
Vector Calc <-- required for a good 3d graphics programmer
and
Linear Algebra <-- required for " " " "

which are soft prereqs for

Differential equations <-- a good idea for " " "

which, in turn, is a prereq for

Advanced Calc < -- a very good iea for " " "


And then this leads to several other very good math subjects for graphics
-Differntial Geometry
-Modern Algebra (well, good for computing in general)
-Numerical Analysis
-Complex Analysis

And some more fun ones:
-Chaos Theory, so you don''t confuse the Mandelbrot set for a fractal like most programmers.


In short, advanced graphics is really applied math. Don''t major in CS if you want to be a programmer, major in math.

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Oh yeah, if you want to know how finding the area between curves is useful-

if you expand that to 2d and 3d you can use the sign of the area to determind winding order of a polygon. If you know the math, its 3 easy lines of code. If you don''t, you''re liable to write about 200.

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