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Mardigin

Calculus - Areas between curves

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I am currently covering Areas between curves in Calculus. I was wondering if anyone could give me any ideas how this could be used in game programming? Is this a useful area of calculus for game programming. As you can see I am a complete newbie... but an eger newbie. He he hee... I am actually enjoying all this math :O)

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The area below your acceleration curve is your velocity.
The area below your velocity curve is your position.

Differential equations are the basis of physics.

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