Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Mardigin

Calculus - Areas between curves

This topic is 6001 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am currently covering Areas between curves in Calculus. I was wondering if anyone could give me any ideas how this could be used in game programming? Is this a useful area of calculus for game programming. As you can see I am a complete newbie... but an eger newbie. He he hee... I am actually enjoying all this math :O)

Share this post


Link to post
Share on other sites
Advertisement
The area below your acceleration curve is your velocity.
The area below your velocity curve is your position.

Differential equations are the basis of physics.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!