Calculus - Areas between curves

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0 comments, last by Mardigin 22 years, 3 months ago
I am currently covering Areas between curves in Calculus. I was wondering if anyone could give me any ideas how this could be used in game programming? Is this a useful area of calculus for game programming. As you can see I am a complete newbie... but an eger newbie. He he hee... I am actually enjoying all this math :O)
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The area below your acceleration curve is your velocity.
The area below your velocity curve is your position.

Differential equations are the basis of physics.
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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