Calculus - Areas between curves
I am currently covering Areas between curves in Calculus. I was wondering if anyone could give me any ideas how this could be used in game programming? Is this a useful area of calculus for game programming. As you can see I am a complete newbie... but an eger newbie. He he hee... I am actually enjoying all this math :O)
The area below your acceleration curve is your velocity.
The area below your velocity curve is your position.
Differential equations are the basis of physics.
The area below your velocity curve is your position.
Differential equations are the basis of physics.
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