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How many polys ?

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Hi, We are starting a new project now, in the world of 3D. We are completly aware that we will need a lot of time to learn the API and the limitations of the actual hardware. However, we''d also like to start all at the same time (this is, programmers and graphicians). For this, I need some figures about the current state of the art in 3D, to provide the 3d modelers. The questions are: 1. How many polys (aprox. just a figure) can you use with a geforce 3 / P4 2000 Mhz (let''s say gouraud / phong triple-textured polys ? 2. How many polys should be used in the characters of the game ? (5000, 10000, more ?) 3. What is the current limitation on speed (portal/BSP/other space techniques due to large amount of polys, in screen polys (fillrate), geometry calculus or other (AI algos, sound calculation, etc) ? Any light on this would be great. - Juancho

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