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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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lead the way

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I''m completely new to game development, and i don''t know any programming, but i want to make a commercial game because i think i''ve come up with an extremely good idea. In this game i originaly wanted it to be an online game, but that meant needing a server (apparantly that costs heaps!), so i now think that i''ll disregard the server idea, and leave that for the hopefull sequel to this game, (once i have money from the first game to pay for it). You may think i''m thinking too big for a beginner, but i want to do this. Could someone contact me and/or be willing to answer my questions? (an ICQ number would be good). I want someone to explain all the steps involved in making a comercial game, right from the start. I''ve been talking to some other people, and they tell me that i''ll need to setup multiple servers around the world if i want to make an international online game, how would i do this? please contact me. Thanks! email: pickett_ross@hotmail.com pickett_ross@bigpond.com icq: 135350212

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2 options

1. do it yourself
2. get others to make the game for you, while you do design

option the first is what i suggest as getting a team together over the net is harder than winning the superbowl

so this what i would do
1.learn to program(most games are written in C/C++)
2.practice programming so youre cofortable with the language(if you try and write this game as your first ever project chances are youll fail. like all new things people learn, you have to be able to walk before you can run, and run before you can fly)
3. learn an API DX or OpenGL. im not gonna say which is better cause it will start a flame war. what i will say is that openGL is more intuative for the newbie and is structured based.
4. practice,practice and keep on practicing till you feel you know enough aspects to start your game. build your experience by making a few small games to start with, pong,space invaders ect

now along the way you should be reading tones, and visiting resourcefull sites like this one.
theres lots of good articles on how to get started


"Bingo-Bango! Sugar in the gas tank!"

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