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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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Tran Minh Quang

For Group only! Sorry others

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(I am terribly sorry for others who are not in our group. We temporary use this forum to discuss our problem!). Forgive us please!) Hi all members of our group! I post this for every one because we have last problem to settle. It''s not big (don''t panic!). If an khuong is here I want you answer the question to all of us that: in your mail you sent me some days ago: you said that you only interests PASCAL but don''t interest C/C++, didn''t you?. So I want to know if we can in a group while a person enjoys PASCAL and 4 others prefer C/C++. What will happen when all of us discuss about a topic? (In fact, I told him about this in a mail I sent him!) So, our group should have a look this situation. Second: I have received a mail from STRIKEFORCE: strikeforce16m@yahoo.com that ask me if he can adhere our group. I want all of us decide this (-:. The third: I think a group must have a head of group that have ability to control group operation. Example: when we all together make a game, must have a person to assign duties to each of member or when we need a decision, it is better no have a head of group. I recomend J.Marlowe for that because of what he has done just recently. The End: YOU and I, all of us are human, not a robot of course! so we are in a group that mean: we are friend, we are colleague. We are not 4 or 5 computers, we are exist in the World. So why don''t we introduce about ourself. It help us understand each other: I will introduce my self: I am Tran Minh Quang, 18 years old (but I am smaller than my age (-:, I will send my photos to YOU), Vietnamese. I am a freshman of Hanoi University of Education, Maths and Informatics Falcuty (Hanoi is Vietnam''s capital!), also student of APTECH COMPUTER EDUCATION CENTER. My favourite of course is: Information Technology but I like game programming best! My family has 4 members: My father (Mr Duong, a teacher), my mother (Mrs Mung a teacher too!), my sister (Tu, studying secondary!) and I (Quang is my name) Waiting to here from you!
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hey d00dz!!!

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by GlEn BaXtEr for and obn hbehalf of Les Baxter too,

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