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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

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code_fx

new at programming... new at fourns too so reply

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I read all day, read all night, on programming... I do admit my advance in style and skills but is there a point when I feel confident...Know matter how much I learn I feel that I am still behind the ball. I dont know why I like to program but I find my self trying new ideas and things like " I wonder what will this do" type stuff. Is it mandatory that I have to learn various languages?? I honestly want to but is that going to confuse what I know now (I programm in c++)
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It''s very good that you like to try new things out, that''s what helps you learn! If you''re not sure how something works and you want to know then make a test app tell help you out. It is not a requirement to learn multiple languages and if you feel that you might become confused by learning more than one, then I would stick to just one. I think it''s best to only take on another language when you feel you are ready.

Invader X
Invader''s Realm
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quote:
Original post by code_fx
Know matter how much I learn I feel that I am still behind the ball.
Hey, I've been programming since 1982, professionally since 1999, and in the game industry since last year, and I *still* feel like I am behind the ball. As long as it motivates you to keep learning/trying new things, don't worry about it.
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Noone can ever learn enough, which is a good thing otherwise we''d run out of "COOL! It actually worked !" moments. Man i love them.

zipless
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