Archived

This topic is now archived and is closed to further replies.

FoV Thoughts...

This topic is 5797 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everyone, So, DirectX uses a 90'' FoV. Which is great! However, I am encapsulating all of my Matrix Math and creating my own Projection Matrix. That gives me a few more flexible details, such as... FoV. I am curious as to what most people prefer for FoV, I have seen 90 and 60 come up before, anyone have any thoughts on this?

Share this post


Link to post
Share on other sites
Keep it at 90 for most games. You cant simulate human peripheral vision accurately (and it would be annoying if you did), so just keep it at 90. Sometimes on some engines it looks better and feels better at 70 or 80 but not usually. So unless you are trying to simulate drunkedness, keep it standard =)

____________________________________________________________
K=Complex Number: f(K)=K^2+K repeat 100 times. Graph where x=Real number part, y= imaginary number part. rangeX=-2.0::1.0 rangeY=-1.5::1.5, if f(K).real or f(K).imaginary never exceeds 2.0, then plot the point. This has been a Mandelbrot moment.
AOL Instant Messenger: Senses7x3

Share this post


Link to post
Share on other sites