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vbisme

Dual Monitor Debugging

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How do I setup dual monitor debuggin? I have 2 monitors with extendend desktops. However, when I run a full screen game, it came a clone.

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quote:
Original post by vbisme
How do I setup dual monitor debuggin? I have 2 monitors with extendend desktops. However, when I run a full screen game, it came a clone.


If you ara working with directx, look for the control panel, the directx icon, in the directdraw section, advanced setting and check the option of enable multi monitor debugging.

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Actually it kinda works, but the full screen games over takes the screen so I couldn''t see the development or debug window. I''m using the Radeon 7500 video card by the way.

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What do you mean overtakes the screen? You mean both monitors? Your full screen app should be on one monitor, then before you debug you drag your debugger (ie. Visual C++) over to the other monitor. When you hit a breakpoint, the game should stop and you will gain control of the mouse again so you can use the debugger.

Edited by - Big Sassy on January 30, 2002 5:08:35 PM

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Normally I have both monitors in extendend desktop mode. However, when I run a fullscreen game it takes over both monitors as "clone mode." I still have control of the mouse and everything and still have control of the Start menu, taskbar and such, but I can''t see active windows because the game takes up the screen in both monitor as clone.

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