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Gammastrahler

How to calculate texture coords?

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hi, this question is related to geometry that may dynamically change. for example: a polygon like this +--------+ | | | | | | | | +--------+ mutates to a polygon like this: +- | - | - | - | - + - - - - + - | - | - | - | + sorry for the inconvenienca i have thought which algorithm could do this... lets assume the former polygon had coordinates like (0, 0) (1, 0) and so on how then compute the new ones?? thanks, gammastrahler

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