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Making Internet Based Games

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Well, to make internet games you have to know java usually. Flash and CGI may also work but java is probobly the way to go because the functionality of it is growing.

[Edited by - kmsixpence on October 17, 2005 7:27:45 PM]

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Java, I was thinking about that to but I wasn't to sure. Shockwave never crossed my mind, I didn't know you could even make shockwave games, probably because I never play them . Well I'll look into Java first and check it out with my Computer Programming teacher and the Network Admins. in my school or county. Hopefully they will give me the OK to make the game, damn Admins. disable everything leave the user with no freedom .

Well, thanks for the replies and keep them coming.

Later

Edited by - Blade Runner on January 30, 2002 6:48:54 PM

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If you go to the Java site Spiral mentioned, then you can download the Java SDK, the complete API docs plus they also have a complete tutorial online or available for download. They have everything you need to get started. But all this stuff is also in big downloads. Although I think they give you the option of downloading it in pieces.

---
Make it work.
Make it fast.

"Commmmpuuuuterrrr.." --Scotty Star Trek IV:The Voyage Home

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If you want to know more about programming games in java, try :

www.javagaming.org

By default, Java in a web browser must be based around the 1.1 specification as this is all Microsoft have implemented (and have now left this arena). You can force a download of extensions provided by Sun (see their Java plug-in).

Damian

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Java is the oldest, and probably still the most flexible platform for developing web-based games, but I''d say that Director (shockwave) has caught up a great deal, and is now superior given its multiplayer and 3d capabilities.

The trial download doesn''t have any features disabled, I think there''s a limit to the number of connections in the multiuser server that comes with it.

The other option is of course, shockwave flash, and while this has limitations in terms of speed, and server-side support, it doesn''t require a huge plugin download as director does, and is supported in over 90% of browers, and plays on PC, MAC, Linux and PocketPC. Not only that, if it''s used properly, it''s the quickest content to download, and the only one whereby a game can be easily streamed to the browser.

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quote:
Original post by ProAnimate
Java is the oldest, and probably still the most flexible platform for developing web-based games, but I''d say that Director (shockwave) has caught up a great deal, and is now superior given its multiplayer and 3d capabilities.

The trial download doesn''t have any features disabled, I think there''s a limit to the number of connections in the multiuser server that comes with it.

The other option is of course, shockwave flash, and while this has limitations in terms of speed, and server-side support, it doesn''t require a huge plugin download as director does, and is supported in over 90% of browers, and plays on PC, MAC, Linux and PocketPC. Not only that, if it''s used properly, it''s the quickest content to download, and the only one whereby a game can be easily streamed to the browser.



CGI is the oldest platform for web based games. I would say it''s far from being the most flexible. It works quite well for light graphics, turn based stuff, though.

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