Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

MadProgrammer

SDL & SDL_SetColorKey

This topic is 5988 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i''m getting a really wierd problem. i can get SDL_SetColorKey() to work perfectly on surface "surface". But, if i make an identical (int size && depth) surface, blit from "surface" to "tempSurface", then blit from "tempSurface" to "surface", the ColorKey doesnt work anymore... So, i tried resetting the color key, and nothing. Still the ugly pink (supposed to be clear) background on my surface.... Any suggestions?? <the getting madder fast> MadProgrammer

Share this post


Link to post
Share on other sites
Advertisement
hm... perhaps repost this in the "Cone3D" section of this forum to receive more replies, its more about SDL i think

Edited by - TheRealWanderer on January 30, 2002 7:57:44 AM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!