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SDL & SDL_SetColorKey

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i''m getting a really wierd problem. i can get SDL_SetColorKey() to work perfectly on surface "surface". But, if i make an identical (int size && depth) surface, blit from "surface" to "tempSurface", then blit from "tempSurface" to "surface", the ColorKey doesnt work anymore... So, i tried resetting the color key, and nothing. Still the ugly pink (supposed to be clear) background on my surface.... Any suggestions?? <the getting madder fast> MadProgrammer

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