Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Eepos

XM/MOD/etc. player

This topic is 6016 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello everybody! I just joined to this forum and I''m going to solemnize it with a small question: I use VC++ and I''m developing a small game using DirectX8. I''m interested in using .XM/.MOD modules because the HDD space requirements decreases dramatically if compared to 17 hours long WAV =). I''m both unable (lack of experience) and unwilling to write any XM player from scratch (quantity already existing must be n+1?). So the question is: Is there any existing (freeware) code/dll/or-such that I could integrate to my project? Naturally, credits would go to the original developer. _______________________________________ Regards, Eero Kuutschin

Share this post


Link to post
Share on other sites
Advertisement
Hmmm.... try these:

http://www.fmod.org
http://www.obrazstudio.com/gaudio

They are both free to use for non-commercial software and provide simple and easy to use libraries.



Edited by - Sharky on January 30, 2002 12:16:11 PM

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!