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Spheres And Cylinders....

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hi, i´m currently using openGL´s gluCylinder and gluSphere functions to create the objects. but i need to have direct access to the vertices of those objects (collision tests, etc). is that possible or must i implement my own cylinder and sphere drawing algos? that wouldn´t be the problem but i think opengl´s counterparts are faster! thanks gammastrahler

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