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JonnyBoy

Max - Dumping the matrices

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How do I get Max to make rotation changes permanent to a mesh, and get rid of the matrices (i.e. identity ones only). Basically I am running a single frame mesh through a converter to turn it into my preferred format. However, the Xfile exported from Max stores rotation and movement changes in matrices, which means I have to go through the process of multiplying each vert by these matrices to get the actual vert positions. Surely I can get Max to make the rotations, etc, permanent, giving me absolute vert coords.

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