• Advertisement


This topic is now archived and is closed to further replies.

Max - Dumping the matrices

This topic is 5897 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

How do I get Max to make rotation changes permanent to a mesh, and get rid of the matrices (i.e. identity ones only). Basically I am running a single frame mesh through a converter to turn it into my preferred format. However, the Xfile exported from Max stores rotation and movement changes in matrices, which means I have to go through the process of multiplying each vert by these matrices to get the actual vert positions. Surely I can get Max to make the rotations, etc, permanent, giving me absolute vert coords.

Share this post

Link to post
Share on other sites

  • Advertisement