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Xorcist

DirectX / Win2k (Help Please)

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Hi, I recently setup a machine with Windows 2000, installed MS VC++ 6.0 plus the latest service pack, and threw on the Direct X 8.1 runtime. My plan was to work through some of the examples in Tricks of the Windows Game Programming Guru''s. However I know they were all done using Direct X 6.0 (And 8.0 supposedly doesn''t use direct draw anymore). How should I approach my programming? Should I install the 8.0 or the 6.0 SDK? I''m kinda new to the whole realm of Direct X, but I have a few good books that cover it (version 6.0 anyways). Would it be better for me to buy a book on 8.0, and adapt the examples to fit? Any advice and or suggestions would be appreciated, thanks in advance.

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DirectX is backward compatibility meaning that if you install version 8.1 you also get all of version 6 and 5 and so on. Even though 8.1 itself isn't 6, it still includes it.

As for the approach, still learn dx6. I still use it, especially in my software rendering engine. You may or may not make one but I like 6 much more than 8 for quick 2d demos. Then learn 8 after you have larned 6 by buying a book or two

[Edited by - kmsixpence on October 17, 2005 7:20:08 PM]

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So I can install the 8.1 SDK and still program in a 6.0 style, and it''ll work. Cool, that''s exactly what I needed to know. I thought it might have only been backwards compatible on the runtime side.

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