error C2252: ''g_font'' : pure specifier can only be specified for functions
error C2065: ''g_font'' : undeclared identifier
I can''t figure out what the heck I am doing wrong. Can anyone help me?
I can post my source if necessary.
Moe''s Site
Problems with CD3DFont...
I am trying to make a simple FPS counter in my program. I don''t really have the time to write my own bitmap font engine, so I figured I would use ID3DXFont, which was working. I looked at Drunken Hyena''s web site (www.drunkenhyena.com?) and he has a tutorial on something called CD3DFont. I have been looking through his code.
Whenever I try to compile my program that tries to use CD3DFont, it gives me the following errors:
Post please the part of source where g_font is declared.
(...maybe some misusing of "virtual" word?..)
(...maybe some misusing of "virtual" word?..)
Ok, I messed around with it a bit more, and now I am getting some different error messages:
Here is how I am trying to use CD3DFont...
Headers and initialization:
My rendering...
The shutdown code...
Moe''s Site
unresolved external symbol "public: long __thiscall CD3DFont::RestoreDeviceObjects(void)" (?RestoreDeviceObjects@CD3DFont@@QAEJXZ)unresolved external symbol "public: long __thiscall CD3DFont::InitDeviceObjects(struct IDirect3DDevice8 *)" (?InitDeviceObjects@CD3DFont@@QAEJPAUIDirect3DDevice8@@@Z)unresolved external symbol "public: __thiscall CD3DFont::CD3DFont(char *,unsigned long,unsigned long)" (??0CD3DFont@@QAE@PADKK@Z)//and so on...
Here is how I am trying to use CD3DFont...
Headers and initialization:
#include "d3dfont.h"//further into the program//the font thingCD3DFont *g_font;//inside my initialization function for d3d...g_font=new CD3DFont("Arial", //The name of the font we want to load 26, //The size of the font D3DFONT_BOLD); //Flags supported are:D3DFONT_ITALIC and D3DFONT_BOLD //This set us SOME of the required objects g_font->InitDeviceObjects(lpd3ddevice); g_font->RestoreDeviceObjects();
My rendering...
char buffer[20]; float fps=0.0f; fps = 1.0f/timer.Delta; sprintf(buffer,"FPS:%.2f",fps); d3d.g_font->DrawText(0, //X position in screen coordinates 0, //Y position in screen coordinates 0xFFBBBBBB, //Colour buffer); //String to be rendered
The shutdown code...
//Not much to do here, just delete the object.. if(g_font){ delete g_font; g_font=NULL; }
Moe''s Site
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