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Fullscreen problem

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i found a lot of OpenGL tutorials and books. They taught me a lot. But the only thing they didn''t teach me is how to write fullscreen OpenGL application. Somebody told me just create a window cover everything at screen and then set it always on top. but i don''t think this is a good way, so any ideas?

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ChangeDisplaySetting() is not an API it is a function that is a part of an API, the Win32 APi. But, you are right. There is also EnumDisplaySettings() which is important as well.

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Guest Anonymous Poster
Use glutFuuScreen(); !!!!!!!!!!!!!!!!!!!!!!!
.......you have to use glut.

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Don''t use glut - glut sucks.

You''ll learn far more using the Win32 API. It really isn''t very hard at all. All glut does is hide what you''re program is actually doing.

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a simple flow:
set yr window to be top of all windows and make its size to be the same as the screen.and what u display on the dc will display as fullscreen.

jerry2
Programming,make a whole new world.

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