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Where'd my sprite go?

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I am trying to draw a textured quad on the screen. I wrote code to do this to display one quad and it worked fine. Then I wrote a C++ class to handle animation. The frames are kept in an STL vector. For some reason when I render I can''t see my quad on the screen. The x,y locations are right, everything has a valid memory address when I walk through the code. Any ideas what else I can check? Thanks! knine

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