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monkey_face

looking for d3d 8 engine...

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monkey_face    122
i want to write a first person game in direct3d 8 and don''t really want to take the time to write my own engine...has anyone out there written a simple engine i could use for my game? thanks alot!!

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dansteph    122
I tried an engine one time and it was a wast of time
if there will be a good CHEAP engine that really work
well this forum would have been empty.
For a tetris or so go on with an engine. For a first person game ... well.. perhaps just to give a try to 3d if you are new ?

I heard about RAD but the person who tell me about and was trying to make a simulator for it just ask himself now if it will continue this way...

If you are really not exigeant about quality/performance perhaps it will fit your need ?

My two cent

Dan

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SIGMA    122
Normally a post like this would be flamed like there''s no tomorrow, but I''ll be nice...
First off, I can tell you now that you aren''t going to be satisfied with any free engine you find on the net. There is no such thing as simple, and they all have their flaws. I''d say that you''re just better off building your own 3d engine from scratch. Every good freelance game programmer has to do it someday, may as well start now.
-Jesse

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SIGMA    122
Do I sense sarcasm?
I just remembered that there are these two engines, Jet 3d and Genesis 3d, floating around. Probably the best engines you''ll get for free... do a search for them at google.com or something and check them out.
-Jesse

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max621    139
Jet3d is a "newer" version of Genesis3D and its opensource I believe. But I didn''t like either. Don''t forget crystalspace. Its opensource... but probably OpenGL (because its the best... j/k
The best engine for its price has to be Torque
www.garagegames.com
It was used to make Tribes2, and... well... its just awesome!

||--------------------------||
Black Hole Productions
[url]http://bhp.e-chrono.net/
Resident expert on stuff
max621@barrysworld.com
||--------------------------||

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SIGMA    122
That's debatable, but I'd say that there are two main options out there that are really dominating the market... One is Quake III, and two is Unreal (Warfare?). However, these engines cost more money than I care to think about.
-Jesse

Edited by - SIGMA on February 1, 2002 10:58:12 AM

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Guest Anonymous Poster   
Guest Anonymous Poster
Well i have used Genesis3D for along time. And id have to say its a good engine, but it is out dated, and kinda slow for todays newer technology and more complicated games. Jet3D is realy a second version of Genesis3D, but it was never finished, the project was abandoned.

Genesis3D is a good engine for 1st person shooters, there is a sample FPS included with the SDK, but i wouldnt recommend using it, since its very slow. But for outdoor type games, the engine seems to lag, and slow down, it cant handle lots of polygons. Which is the reason im searching the net for a good outdoor-landscape rendering engine.

BTW: Would any one know of a good outdoor-landscape rendering engine, or any tutorials on how to get started building my own engine from scrach?

But theres hope, there is a new very complicated and fast indoor and outdoor rendering engine using DX8.1 and supports most of the newer cards in the developing, and its name is Destiny3D (www.destiny3d.com) This engine should be released sometime this summer, but the engine was going to be free, but they changed their license and made a $40 fine to purchase the engine. I would use this engine, but i dont want to waint around for it

So i ask again, does anyone know of some good outdoor engines out there, and please dont tell me to look into the 3D Engines List site, cuz iv looked up and down that site, and d/l lots of engines, and i didnt like them.

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BenHanson    122
quote:
Original post by SIGMA
That''s debatable, but I''d say that there are two main options out there that are really dominating the market... One is Quake III, and two is Unreal (Warfare?). However, these engines cost more money than I care to think about.
-Jesse

Edited by - SIGMA on February 1, 2002 10:58:12 AM


Q3:
http://www.quake3arena.com/screenshots/03051999/5.jpg

UW:
http://www.unreal2.com/images-dynamic/CGWLoading-640.jpg

I think you would have to be pretty crazy to get the Quake III engine over UW this day in age (Unless Q3 is crazily cheap or something).

Epic allowing people to license their tech 2-3 years before they finish it (and sends the licensees updates all the time untill the licensee finishes their game) makes most engines obsolete the second they are licenseable.

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Oluseyi    2103
quote:
Original post by BenHanson
I think you would have to be pretty crazy to get the Quake III engine over UW this day in age (Unless Q3 is crazily cheap or something).

Perhaps he really meant the new Doom engine? That''s a lot more comparable.

[ GDNet Start Here | GDNet Search Tool | GDNet FAQ | MS RTFM [MSDN] | SGI STL Docs | Google! ]
Thanks to Kylotan for the idea!

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Guest Anonymous Poster   
Guest Anonymous Poster
Id like to say thanks to Oluseyi for those websites, those are some realy good engines. But i was looking for a free engine. So anymore ideas?

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RickEastes    122
I feel your requirements will be met using

http://www.3dstate.com

I love it.

It''s a great outdoor renderer.
Support for 3d glasses.
It''s FREE. (Pay small $$$ for commercial license)
Main thing is thats it is VERY quick to build worlds.

I''ve spent weeks searching for the best free engine.

Check it out.

Rick


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Paladin__    122
I wanted to mention that you should consider ramifications of using an engine. We decided to go with Truevision and write some stuff in VB for ease of use, but we found ourselves at the mercy of the person(s) who authored the engine. Open source is another story, but in this case, the company quadrupled the initial price for a commercial license and it still had bugs, etc, other problems insert here.

The point is, if it''s a one time project demo type deal, maybe an engine is the way to go, but if you plan on developing games for a long period of time, then I''d stick with either open source or design your own engine. Even with big engines, you never know what might change. If that change is to your disliking, then you really have no say. Just a hard lesson learned. It put me back almost a year. I grabbed a few books and I am back in the C++ make my own arena.

Good luck,
Paladin

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