Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


What is the size limit ???

This topic is 6017 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I don''t know what is the maximum size of the index buffer and the vertex buffer in bytes. I want a safe size that is supported by overall cards. I thinked it was 64 kilobytes, but I think I am wrong, do I ? Thanks (to everyone for supporting me with answers)
/* Bullmax */ ------------- Reality has many forms : good and evil, black and white, ying and yang.

Share this post

Link to post
Share on other sites
thanks to MS there are no minimul values on many of the caps.
not that anybody would need them NOOOOOOOOOOO...

means: just say "it will not work on bumbass cards" and set your minimum to 4096 or something, and refuse to start if it is lower.

i dont know if there is a "dx caps database" on the internet where you can lookup the caps of cards from multiple vendors to compare or to just see what you can use for "minimum requirements" without pissing off thousands of users.

if anybody knows such a database, please post here
(or if im wrong and there IS a minimum-value for max-vertex-index/max-numvertices).

-- foobar

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!