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steg

D3DXComputeBoundingSphere

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Hi all, Who uses this for computing a bounding sphere ? And do you store the D3DXVECTOR3 you get back within your ''objects'' structure (objects being entities such as polygons in your game). Kind Regards, sTeVe

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1: I do
2: Yes - if you don''t your sphere may be weighted in a given direction. ie if (1,1,1) is returned and you ignore it then your sphere will be out by (-1,-1,-1) (if i''ve remembered correctly).
Hence it would be inaccurate.

Neil

WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!

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