Frame Rate Independant movement?

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3 comments, last by Reverse_Gecko 22 years, 2 months ago
http://www.gamedev.net/reference/programming/features/gamemovement/ In that article they use the TimerGetTime(); function, and when I use it, its unidentified. So what library is it in?
Jeff Bland (Reverse_Gecko)reversegecko@gmail.com
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its timegettime try typing timergettimer into google (it ha a handy spelling checker)

http://uk.geocities.com/sloppyturds/gotterdammerung.html
While your at it look for info on the Performance Counter
it is better than timeGetTime()

Jason Mickela
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Please excuse my spelling


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I posted an example of using the performance counter here. You really do need it if you''re timing something as short as the interval between two frames.

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>>Performance Counter it is better than timeGetTime() <<

this is a common misconception its actually worse than timegettime
check some info about it at the nvidia site (i dont know if they mention another problem with performance counter ie its not very accurate (not something u dont partically want with a timer )
btw quake3 use timegettime


http://uk.geocities.com/sloppyturds/gotterdammerung.html

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