Frame Rate Independant movement?
http://www.gamedev.net/reference/programming/features/gamemovement/
In that article they use the TimerGetTime(); function, and when I use it, its unidentified. So what library is it in?
its timegettime try typing timergettimer into google (it ha a handy spelling checker)
http://uk.geocities.com/sloppyturds/gotterdammerung.html
http://uk.geocities.com/sloppyturds/gotterdammerung.html
While your at it look for info on the Performance Counter
it is better than timeGetTime()
Jason Mickela
ICQ : 873518
E-Mail: jmickela@sbcglobal.net
Please excuse my spelling
-"I''m Cloister the Stupid" Lister (Red Dwarf)
it is better than timeGetTime()
Jason Mickela
ICQ : 873518
E-Mail: jmickela@sbcglobal.net
Please excuse my spelling
-"I''m Cloister the Stupid" Lister (Red Dwarf)
I posted an example of using the performance counter here. You really do need it if you''re timing something as short as the interval between two frames.
www.elf-stone.com
www.elf-stone.com
>>Performance Counter it is better than timeGetTime() <<
this is a common misconception its actually worse than timegettime
check some info about it at the nvidia site (i dont know if they mention another problem with performance counter ie its not very accurate (not something u dont partically want with a timer )
btw quake3 use timegettime
http://uk.geocities.com/sloppyturds/gotterdammerung.html
this is a common misconception its actually worse than timegettime
check some info about it at the nvidia site (i dont know if they mention another problem with performance counter ie its not very accurate (not something u dont partically want with a timer )
btw quake3 use timegettime
http://uk.geocities.com/sloppyturds/gotterdammerung.html
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