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Camera in the playground example

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In play.c, there is a function UserInput() which moves the entity based on user input. Just modify the above line

PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y,MyPlayer->Info.Entity->orientation.location.z);


PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y -20 ,MyPlayer->Info.Entity->orientation.location.z);

The camera will be positioned nearer to ground.

Needless to say you can play with the value,20 in this case, to change the orientation.

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