Camera in the playground example
Hello,
how can I modify the distance between the ground and the camera in the playground example ?
Thanks
In play.c, there is a function UserInput() which moves the entity based on user input. Just modify the above line
PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y,MyPlayer->Info.Entity->orientation.location.z);
to
PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y -20 ,MyPlayer->Info.Entity->orientation.location.z);
The camera will be positioned nearer to ground.
Needless to say you can play with the value,20 in this case, to change the orientation.
PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y,MyPlayer->Info.Entity->orientation.location.z);
to
PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y -20 ,MyPlayer->Info.Entity->orientation.location.z);
The camera will be positioned nearer to ground.
Needless to say you can play with the value,20 in this case, to change the orientation.
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