Camera in the playground example

Started by
0 comments, last by colson13 22 years, 2 months ago
Hello, how can I modify the distance between the ground and the camera in the playground example ? Thanks
Advertisement
In play.c, there is a function UserInput() which moves the entity based on user input. Just modify the above line

PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y,MyPlayer->Info.Entity->orientation.location.z);

to

PR_PositionCameraSource (camera, MyPlayer->Info.Entity->orientation.location.x,MyPlayer->Info.Entity->orientation.location.y -20 ,MyPlayer->Info.Entity->orientation.location.z);


The camera will be positioned nearer to ground.

Needless to say you can play with the value,20 in this case, to change the orientation.


This topic is closed to new replies.

Advertisement