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# how to organize 3d geometry?

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hi, i´m a little confused about the organisation of 3d geometry data. i have read that some use this format:
  struct MESH { VERTEX vertices[]; // the actual coordinates and // texture coords TRIANGLE triangles[]; // that hold the indices to vertices VECTOR normals[]; }; 
but how to describe FACES?? i dont understand this relation excatly. for example, if i want to create a cube, i first add the vertices and the vertex is only added to the MESH if it´s coordiante ins´t already in the vertex list? and then i store the indices in the triangle object?? but what´s about faces and how to access them? if i need, for example, to get the vertices for the "left side" of the cube, is this a FACE or a list of vertices?? can anybodyhelp me? thanks & greetings gammastrahler