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butt_mike

How Do I Make A Game Engine

39 posts in this topic

How Do I Make A Game Engine That Is Like Final Fantasy. I Just Need To Know How To Make A Game Engine And Then I Think I Can Make Any Kind But I Don''t Know How To Make Any Kind At All. All Help Is Appreciated. Thank You!
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You will know how to begin making one when you are ready to begin making one.

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chain=chain->chain;
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But Maximus i think i am ready i just dont know where to start with making an engine because i have learned C++. Im not to good at it yet becuase i am rather new to the aspect but i want to know how to make an engine so do u think i will know how to make one when i become more familier with C++?
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Sea Cucumber Is Make Good Game Engine You Just HaveTo Use Createvety And Cooky Doh And Then I Think Any Kind OfEngine Canbe Made But You Have To Know How To Make Any Kind Of Engine At All. My Freind Says Use A Hecks Editer From Finel Fantesy For Kind Of Engine What Is That.
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thanks Anonymous Poster but i dont know what A Hecks Editer From Finel Fantesy For Kind Of Engine
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Stu i am really trying to get help and u just come on iin here and interupt me now no one is posting any messages i just wanted some help
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Do you know how to program: OpenGL/Direct3d? Matricies? Vectors? Culling? Linked lists? Model loading? etc..?
If you answered no to any of these, you aren''t ready to make a game engine like Final Fantasy (that''ll take a few YEARS before you even have a grasp on how its done)
/me points to nehe.gamedev.net (opengl) nexe.gamedev.net (directx)

bai


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Anonymous Poster he was just mentioning some stuff only i would know about and i didnt realicze it was him but sorry


Martee we are not the same person it was stuart my best friend he just likes to make me mad



max621 i cant answer yes to any of these things for example OpenGL/Direct3d i dont no really anything about them and i was hoping to learn a great deal and i was hoping for it to take a long time because the longer it takes the more i learn and the more practice i get

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can anyone tell me of any place that i can get ll i need to no from because i am not good at searching the net
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Imagine the biggest book you ever saw. Think of how much text is in such a book. That is about half as much text as would be required to answer your question in the sort of detail a complete beginner would need. That is why you will not get a useful answer here. Maybe you are not a complete beginner, but your question certainly does not give that impression.
The first thing you should learn is how to ask a sensible question.
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ok, here are the instructions:

1) buy a book on the api you want to use, focusing on game development (DirectX, OpenGL, etc.) [commercial] check the book section here or in my site [/commercial]
2) read the book you bought, and understand how to write and how does a game framework program works
3) sit down and carefully write down the characteristics you want on your engine (2d,3d, 2d-3d mix, targeted for RPG''s,FPS,RTS, Platformer, etc).
4) write down what you will need to acomplish the objectives you wrote in 3 (reading X kind of file, implement colision detection, AI, write doen a file spec for your world map, etc)
5) get back to your framework program and fill it with the implementation of the ideas you got on 4
6) make notice of what things you forgot on point 4
7) while (yourgame!=whatyouwanted) { gobackto(4) }
8) you are done.

happy coding

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i am almost a complete beginner and i know that i am not very good at asking questions and thank you for saying so
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Buy Game programming for Dummies or Tricks of the windows game programming gurus.....this will give you a good start but it really will take time to equal Final Fantasy so start slow and work your way up...and never stop learning
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Okay, Well in this post, I''m assuming that Final Fantasy uses a Tile Engine (unless you are talking about the newer ones). A game engine should be relatively genre-independent, meaning I could use the same engine to make an RPG as I would a Contra-style side shooter. You should definitely get some book on whatever API you plan on using (dx or ogl), and then think about all of the graphics calls you are going to have to make, all of the input, and the sound, and then create a program that makes manipulating all of these really easy. Then, using what you have created, program all of the game logic.

-Yoshi
XGXCX ''''99
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STS Shadow Moses if you language doesn''t improve the Admin of this forum will be contacted and you will be removed. Just a warning and a reminder.

-Thank You Sir
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quote:
Original post by VisualB4BigD
STS Shadow Moses if you language doesn''t improve the Admin of this forum will be contacted and you will be removed. Just a warning and a reminder.



You are not in a position to make threats and to decide the correct etiquette for this forum. Leave that to the moderators, they will deal with any troublemakers as they see fit.

quote:
Original post by butt_mike
does anyone have a suggestion on which api i should use (the best one)



Thats a matter of personal preference. As many people will tell you, there is no "best one". You''ll have to do your own research on this topic and make your own decision regarding which API you should use.

Google, possibly the best search engine on the internet. Learn how to use it, it is an invaluable tool.

I still cant figure out if this is just a set up or not... but i have noticed "butt_mike" and "STS Shadow Moses" both signed up on the same day. Suppose that cant prove anything however. Could a moderator check the IPs, see if they''re the same person?
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