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no violence

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I think these days there is too many games with violence in them, and I am bored to find only slaughter games on shop shelfs. Can any one name games that can be played with out having to fight in some way against something? (and I am not talking of simulators and rally games) I believe good games can be made without violence. Also, I would like to know how many are bored with violence in games? I like to play Half Life but not because of the violence in it, I love the feeling when you dont know what is behind the next corner. The Half Life engine could be used to create a game about The Saint or someone else who does not like to kill and tries to find more advanced way of handling things. if someone is intrested in making this kind of games write to me and I will tell more about my ideas, but I dont know s* about making games... yet...

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quote:
Original post by PolarBear ...shop shelfs.


The plural of ''shelf'' is ''shelves''

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there are plenty of non - violent games out there

puzzle adventure games-
they can be fun, not necessarily violent at all
abes odyse - really fun, not violent...well can be if you take over one of those guys with a machine gun >.


I''m sure christians have came out with a lot of non-violent video games, check them out..im sure they''ll have a list. lol...

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Christians come out with violent games too. An excellent non-violent game series by Christians and widely recognized is Myst. Good for hours and hours of fun.
I am a christian and plan to have a dev company in the future right now i''m working with multiple dev team and all the games I''m working on have violence, however they are not Christian based games.

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You said "I love the feeling when you dont know what is behind the next corner."
But ask yourself why do you have this feeling?
Don''t you think that it''s because you risk your "life" in that game?

To be honest, more of the non-violent games bores me. (except Puzzle Bubble)

In fact my favorite type of game is Street fighter like and Quake like...

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On the front page of this forum (where you started this new topic) is an existing topic about violence in games. In that thread is a reference to a recently concluded debate on violence in games. Do you not bother to look around before posting?

All that will end up happening here is that a) you will get flamed for not adding to the discourse; b) you will break up the continuum of discussion, which doesn''t help anybody; or c) this thread will be closed.

If you don''t want violence in games, make non-violent games. Violence obviously sells, and making games is still a business, so that''s not about to change any time soon. Can we drop the "cherubic naivete" and have some real discussion around here?

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Thanks to Kylotan for the idea!

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No! There will be no real discussions for you!

Just kidding...or am I?

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I believe games are for people to step away from their normal lives and become somebody exciting. A violent life is most unfortunately more exciting, so we want games like that. People don''t make games to be righteous in front of God, or gods, they do it to have fun and make some cash. Good Luck on a non-violent game.

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You need to get yourself Harvest Moon ) You own a farm, and you grow plants. One of the funnest games out there.

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Check out www.n-lightning.com
We''ve made 2 games that are shooters but non violent.

I also worked on a game called Cydonia...which is now called Lightbringer.

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(flame starter: Lock this now while you still can)

I think it''s hillarious that _SOMEHOW_ being Christian makes you a violence hater.

Let me clear this up for you: Just because your Christian doesn''t mean you have to use it as an excuse for your personality.

Stop it.

It is just plain stupid to say something like:

"I''m creating a game, but I don''t want violence, because I''m Christian."

"I''m Christian so I don''t like violent games."

"I like mexican food because having gas in bed is the greatest feeling in the world!"

People; It''s nice that your proud to be Christian, but stop extending it to no good purpose other than to fit in.

~Dwarf


Complete amatures whose only relevant skill is programming undertake to design games with no further preparation than their own experience as game players. Those who overrate their own understanding undercut their own potential for learning.

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Check this one out. MULE It''s a non violent classic multipayer trading game.
http://www.theunderdogs.org/game.php?id=668

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As far as I know I never mentioned religion and by the way I dont believe in god so THAT is not the issue I were pursuing...

I am talkin about movie called The Saint and the tv series The Saint, he is a thief who uses saint based names( therefore the name The Saint) I think you could get quite good game from that material if it is made well...

the basic info of The Saint (movie)
http://us.imdb.com/Title?0120053

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quote:
Original post by Derrian
Check out www.n-lightning.com
We''ve made 2 games that are shooters but non violent.

I also worked on a game called Cydonia...which is now called Lightbringer.



I''ve played the demo of Catechumen, one of your "non-violent" FPSes. I''m going to have to disagree with you regarding its nonviolent status. As I recall, most enemies were defeated by hitting them with a sword until they saw the light and repented their evil ways. While this was an unintentionally hilarious commentary on religious evangelism, it really wasn''t particularly nonviolent, especially since they were also hitting you with swords and they intended to kill. Besides, the basic message of FPSes is still present, only made even worse: not only can all problems be solved with physical violence, but said violence is actually good for the recipient.

If you really want to talk nonviolent games, consider Thief: The Dark Project and its sequel. While it was possible to kill people in that game, it was never necessary, and it was also often a very bad idea as others would find the body and figure out something was wrong. I''d be interested in a game based on the Saint or other nonviolent heroes like MacGyver... lame though it sounds, the on-the-fly inventor was one of my childhood heroes.

I don''t mind FPSes particularly... they are challenging, competitive games and the better ones have a significant strategic element (Tribes 2 anyone?). But I agree that the market is glutted with ultraviolence, especially violence which serves no particular purpose and could be toned down without making the game less enjoyable. I wouldn''t mind a paintball FPS - all the competition without the blood.

---------------------------------------------------
-SpittingTrashcan

You can''t have "civilization" without "civil".

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A game based on the MacGyver could be very educational too, since you would have to learn how things work in order to proceed... so it would be a "healthy" hero for these turbulent times. The saint could also be used in that way, but it would be harder to make it educational.

They both could be a dual engine games combining 1stP engine with 3rdP engine, and they could be made as long games since there is quite a few episodes on both series. If someone actually starts making those games it would be one h*** of a work, but there is one good thing... =) developers dont have to do the movie scenes allover again.

Lets look at those games from customers point of view, who would buy that kind of games? To whom they would be ideal?

Parents would buy them for their kids, since the game would be non violent and educational it would be ideal for children, but if it is made as another kids game the idea loses its edge. Main audience of those games should NOT be kids, they just happen to be games that kids can play too, and they might bring the whole family together on the computer IF they are done properly.

You said on the fly inventor was your childhood hero, so it would be subject from the time when parents were kids, a subject the parents know is safe for their kids, hence making it easier to buy it.

-----------------------------
PolarBear

Why should I be like everyone else? there are already so many of them...

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Guest Anonymous Poster
quote:
Original post by PolarBear
A game based on the MacGyver could be very educational too, since you would have to learn how things work in order to proceed...


uh.. yeah, I always wanted to know how to build a motion detector out of chewing gum, a paper clip and a burned out lightbulb....

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I do not enjoy gratuitous violence in video games (i.e. blood, flying body parts, etc.). What''s wrong with the style used in old Western movies? There is violence, but it''s not overly disgusting. People get shot and fall down, but that''s it. Sure the real world is far more graphic, by I don''t WANT to see what would happen in the real world. I play games for enjoyment, and I certainly don''t get enjoyment out of seeing/contributing to gore. An example of a movie that had quite a bit of violence but very little gratuitous violence was "The Matrix." It certainly wasn''t a box-office flop by any stretch of the imagination, and it didn''t have body parts flying everywhere.

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