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ju

surface.c from the rebook + geforce 3 problem...please...

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Hi, Here is my problem : surface.c is a little program which shade a NURBS surface made from a 4x4 grid of control points... http://www.opengl.org/developers/code/examples/redbook/surface.c - Surface.c from the redbook is compiling fine and run well on a computer with a Geforce3 - Surface.c from the redbook is compiling fine and run well on a computer with an other video card now, surface.c will not shade a NURBS surface 4x4 but 16x16 : - Surface.c from the redbook is compiling fine and shade nothing on a computer with a Geforce3 - Surface.c from the redbook is compiling fine and run well on a computer with an other video card Have you got an idea? or perhaps you had the same problem... If you have a geforce3, can you try it? I'm lost... Thanks I am currently developping a modeller for my final year and if I can't use a grid of control points bigger than 4x4 I don't think it will be a good modeller... Edited by - ju on February 1, 2002 8:23:15 AM Edited by - ju on February 2, 2002 6:53:00 PM

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Ju - Post your problem in the OpenGL.org advanced forum. You may get an answer there.

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oh ok...
Thanks for this tip, i''ll do it right now.

Thank you very much

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