g_cAngle.y += mousedx * 40 * t; // t = time delta in ms
g_cAngle.x += mousedy * 40 * t;
any idea?
thanks
gammastrahler
trouble with directInput!
hi, i am wondering why the x-and y-axis rotation in my engine gets faster as the frame rate gets down and slower as it gets higher.
for example, with 30 fps, you turn 360 degrees about the y axis when moving the mouse only a few millimeters on the pad, while at 100 frames, you need to move it much more to even get a rotation of more than 45 degrees.
im correctly multiplying the mouse values with the time differnece between two frames.
Fewer Frames per second means more time difference between frames. So the value of t is much higher at lower frames per second.
- LongingForDeath
- LongingForDeath
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