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Problem with Win2K Ctrl-Alt-Del

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It seems Win2K''s Ctrl-Alt-Del is prone to interrupt the execution of a program at *any* moment. This is a problem for me, because the interruption could happen in the middle of a ->Lock, be it a surface lock, vertex buffer, etc.. And this causes the application to crash. Is there any way to prevent this? Has anyone of you found a workaround for this? Most games I''ve tried it with seem to be quite unstable with this as well, especially if you Ctrl-Alt-Del while the game is booting up (suppose this is where the most vertex buffer locks happen, hence it''s more prone to ctrl-alt-del in the middle of one at this time). Thanks! Orb

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