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Halo Vortex

SkyBox & bilinear filtering

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I''m rendering a skybox, but get a freaky line between sides of the box. I know this is because of the filtering(When i use point-sampling, glitches are gone, but then, my skybox looks ugly 256x256 for a full 800x600 But if I''d use 512x512 texture maps, Two much tex. memory''d be needed ). Had somebody solved this problem himself?

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Clamp your texture. Currently it is set to repeat, so tries to wrap the colours as if it is starting the texture again. Cant remember the exact instruction but look in SDK for CLAMP.

Neil

WHATCHA GONNA DO WHEN THE LARGEST ARMS IN THE WORLD RUN WILD ON YOU?!?!

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