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tHiSiSbOb

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I am new to OpenGL and i am wondering how i could go about making a tile engine like the one used in the Zelda game on this site.

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You have to manage two things :
1- you have to be able to load and draw each tile,
2- you have to be able to organize the tiles, so that they build the world.

You could check the code of the early game in order to get started.

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