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DonatO

Borland + DirectX ??

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Those ???''''''s,,, you know,,, aren''''''t really necessary...

Anyways, DX works just fine under BCB. Just don''t use forms - start your project as a console application, then set project target to win32 from project options/linker (at least, that''s how things work in my ancient version 1.0 standard). You also need the borland-specific DX libraries (search borland''s website, it''s a mess but they should be somewhere there) if you want to use D3DX. The rest of the libraries you can get by implib''ing the dlls. Also, there seemed to be some weird function calls in the D3DX header file (fsin/fcos or whatever, I just replaced those with sin/cos calls - I''ve not used D3DX enough to know if that works or not).

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