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First 3D Project Suggestions

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What was the first 3D game you made? I don''t wanna begin something like quake and then end up wasting a month on something I won''t complete. So what would you recommend to someone who knows OpenGL pretty well and needs a way to apply his knowledge?

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Hmmmm that doesn''t sound too hard. I could probably do that one. Thanks for the suggestion. Anyone else wanna contribute?

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Seeing as u say your so good @ OpenGL, could u give me a site where i can learn everythin i need 2 know bout OpenGL game programming or teach me...
my email is fireant2002@hotmail.com

Make an adventure type game like Zelda, they don''t get boring 4 ages.. n r fun

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Seeing as u say your so good @ OpenGL, could u give me a site where i can learn everythin i need 2 know bout OpenGL game programming or teach me...
my email is fireant2002@hotmail.com

Make an adventure type game like Zelda, they don''t get boring 4 ages.. n r fun

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Seeing as u say your so good @ OpenGL, could u give me a site where i can learn everythin i need 2 know bout OpenGL game programming or teach me...
my email is fireant2002@hotmail.com

Make an adventure type game like Zelda, they don''t get boring 4 ages.. n r fun

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doh, i thought there were a buncha people that replied. it was just one person replying three times. Well, here''s what I did. I began with the NeHe tutorials (nehe.gamedev.net). They''re very easy to follow, and they''re a good way to start. Then, after I had done alot of their tutorials and even started messing with the advanced ones, I started looking for actual game programming tutorials instead of general opengl ones. I followed the game programming tutorials at NeHe and I also bought the OpenGL Game Programming book. That should put you at a good level to start making games.

Now, I don''t think I really wanna make 3D pong. It''s just too boring.

I might consider the Zelda thing, but I sorta wanna make something 3D. I''ve already made pong and tetris a buncha times. I need something 3D now.

Any other suggestions?

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Guest Anonymous Poster
These are not games...but it''s to know if you make one...

Make an optimized octree implementation...
Test AABB-trees, OBB-trees, sphere-trees. Test various optimizations such as "the octant test". Test different bounding volumes for the view frustum - cone & sphere comes to mind.

Code an BSP-tree implementation.

Collision detection using either a BSP-tree and/or an octree.

Try out lightmapping, shadowmapping, shadow volumes.

Very important: Keyframe animation and then, the not so important, skinning. Using bones, and maybe muscles.


If you know how to do half of that, then you''re good to go and make a full-featured 3D game - like the suggested tank game.

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Hmmm, I guess I will have to explore some of those things eventually. They''re just so boring sometimes. But I guess I''ve got my work set out for me. Thanks for the advice. Any other suggestions?

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I would suggest a simple arcade game set in space, so you could avoid messing with too much terrain, level and collision detection, thats my plan anyway(but im starting in the 2d realm with DirectDraw).

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