Try this isometric engine!

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35 comments, last by ChristianFolkers 22 years, 2 months ago
Nice job!

I particularly liked your solution to the TileWalker and TilePlotter classes that encapsulated the TilePlotting/Walking functions within the PlotTile and TileWalk methods.

Ran without issue on XP on my Celeron 333 laptop with a terrible video card.

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Just tried it on my Celeron 366 w/512 Mb RAM. I''ve got a Voodoo 3 w/8 Mb and Win95. 83 fps. Scrolls smooth!

Care,
Chris

Florida, USA
RTS Engine in Development
http://www.knology.net/~heaven
Jesus is LORD!
Florida, USA
Current Project
Jesus is LORD!
Excellent Job!
Running without a hitch here at 84 FPS:
PIII 1ghz 256meg
Windows 98 second edition
ASUS GeForce256 32meg (model v6600)
--------------------------~The Feature Creep of the Family~
It worked great for me, but turning the grid on really slowed down mouse scrolling.

~ chaosbob
Very nice little engine
I''ll add my tests
So, with :

Celeron 900 MHz
320 MB RAM
Geforce 2 MX and Win 2k SP2 i have a constant 84 FPS without any slowings.
Alt tab runs perfectly, and with a lot of tiles there are absolutely no slowings, too.

Great work, go on
"Everyday above ground is a good day" (Mel in Scarface)
Hi Christian, I was just wondering of how much tiles your map consists?

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