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Draw an iso Map

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HI I use DirectX8 and I try to draw an iso Map on the screen . But I don''t know what is the best strategy . I ''ve read a lot of tutorial but I don''t understand how i can draw a lot of tile without locking and unlocking my Vertexbuffer a lot of time . So I have one tile(4 vertex) strored in my vertexbuffer and in the render function i draw this tile and i use translate to place tiles on the screen . Do you know another technics to draw a simple 20*20 iso map ? bye May the force be with you

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I use a seperate vertex buffer for each tile with its correct vertex positions, so I just go through 2 for loops and render each vertex buffer.

Possibility

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Ok

But do you know if using 160 VB is not too expensive ?

May the force be with you

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