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Quake source question?

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The VC++ workspaces for both Quake 2 and 3 have multiple projects contained within them that contain all the source files. For example, Q2 has five projects in its workspace, two of which are "game files" and "quake2 files". I assume that this is done to help separate engine code from game code, etc. What, if any, are the other reasons for doing this and how can they help. Also is this the way all large software projects should be developed, I mean having multiple projects in one workspace. Thanks for any replies

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It helps to remember a workspace is exactly that....just a "workplace". Its just an empty shell you fill with related projects (or unrelated, if you prefer).

Its an extremely common practice, especially in the area of "component-ized" development.

For example:

Your main project may be called game.exe, but it is dependent upon your rendering, logging, and data acess components. All of these projects share a common context..game.exe. You frequently find yourself jumping from one project to another, modifying this source file or that header. Keeping these projects together in a single workspace makes this alot easier.

Anyways..hope that helps?

-z

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